Inclusive computer science education using a ready-made computer game framework
نویسندگان
چکیده
منابع مشابه
Exploring Computer Science Concepts with a Ready-made Computer Game Framework
Leveraging the prevailing interest in computer games among college students, both for entertainment and as a possible career path, is a major reason for the increasing prevalence of computer game design courses in computer science curricula. Because implementing a computer game requires strong programming skills, game design courses are most often restricted to more advanced computer science st...
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Computer science students come from the gamer generation. A generation accustomed to receiving instant feedback and constant reward for action. This expectation creates tension between traditional assessment models and the learning style of the gamers taking our courses. In this paper we discuss how game design principles can be used as part of modern instructional design. We then present two c...
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The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system provides a platform for assignments in introductory computer science courses and senior and graduate-level A.I. courses. The website allows users to upload, use, and share agents that play games such as the Prisoner’s Dil...
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Computer Science is a difficult subject with many fundamentals to be taught, usually involving a steep learning curve for many students. It is some of these initial challenges that can turn students away from computer science. We have been developing a new Intelligent Tutoring System, ChiQat-Tutor, that focuses on tutoring of Computer Science fundamentals. Here, we outline the system under deve...
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The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In ...
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ژورنال
عنوان ژورنال: ACM SIGCSE Bulletin
سال: 2007
ISSN: 0097-8418
DOI: 10.1145/1269900.1268820